Client Project

Katsi Kingdoms for Kitsi Katsi

A custom production for Kitsi Katsi where we delivered gameplay systems, backend support, and performance-focused implementation for launch readiness.

Katsi Kingdoms portfolio image
Featured build01/04

Katsi Kingdoms

Built for client Kitsi Katsi

3

Shipped games

15+

Years of Developer Experience

200K+

Players reached

Collaborators

We integrate with major engines and platform stacks, building custom engineering that fits your pipeline and release cadence.

Unity
Unreal Engine
Steam
Epic Online Services
PlayStation
Xbox
Nintendo
Discord
Unity
Unreal Engine
Steam
Epic Online Services
PlayStation
Xbox
Nintendo
Discord

Studio + Client Builds

Our Games

A combined showcase of our original releases and client productions, all in one bento grid.

Cure The Dead project screenshot
Studio Release2026

Cure The Dead

An original in-house release from our studio, built as a first-party title with full ownership of design, engineering, and launch delivery.

Roles

Gameplay Engineering / Combat Systems / Live Ops

Stack

Unreal / EOS / Telemetry

Status

Released

Live Service

Katsi Kingdoms project screenshot
Client Project2024

Katsi Kingdoms

Custom gameplay and platform engineering delivered for Kitsi Katsi to support a stable production-ready release.

Roles

Gameplay Engineering / Backend Services / Release QA

Stack

Unity / EOS / Photon

Status

Featured Build

Client Active

Stickman Ludo project concept art
Studio Release2025

Stickman Ludo

Roll, race, and outplay in a fast multiplayer board game built for mobile-first sessions.

Roles

Gameplay Systems / Multiplayer / UX

Stack

Unity / Netcode / Telemetry

Status

In Production

Coming Soon

Services

Outsourced Games Services

We plug into your production team and plan around scope, staffing, and risk from pre-production through launch support.

We plug into your existing production team and plan around scope, staffing, and risk. Most projects start with a 2-4 week planning phase, run 3-9 months of co-development, then move into launch stabilization and live support.

Service 01

Prototype and Vertical Slice Planning

We start with a short discovery phase that aligns your creative vision with technical reality before full production spend.

  • Kickoff workshops with production, design, and engineering leads
  • Launch scope split into must-have goals, nice-to-haves, and risk items
  • Technical spikes for high-risk systems like networking, save data, and performance
Team discussing architecture plans in a workshop

Typical timeline

2-4 weeks

What to expect

Vertical slice plan, milestone map, and realistic budget range

Service 02

Co-Development Production Sprints

Our developers embed with your internal team to deliver gameplay systems, tools, and platform integrations in focused sprint cycles.

  • Two-week sprint cadence with demos, burn tracking, and transparent reporting
  • Shared delivery across gameplay, UI, online features, and build pipeline automation
  • Typical throughput: one major feature set or two to three medium systems per month
Developer workstation with multiple screens

Typical timeline

3-9 months

What to expect

Alpha/Beta-ready milestones with clean source handover

Service 03

Launch Stabilization and Live Ops Support

As you approach release, we prioritize crash reduction, certification readiness, and fast post-launch patch delivery.

  • Daily bug triage during launch windows with severity-based response targets
  • Release support for Steam, Epic, console submissions, and mobile store requirements
  • Post-launch telemetry reviews, hotfix planning, and retention update support
Software agency team collaborating around a table

Typical timeline

6-12 weeks for launch + optional monthly support

What to expect

More stable launches, faster hotfixes, and a sustainable live roadmap

Testimonails

What partners say

Real feedback from teams we support across planning, co-development, and launch delivery.

Unreal EngineUnitySteamEpicPlayStationXbox
Sienna Hewitt

Sienna Hewitt

Studio Producer, Moonline

"Rave House dropped into our production sprint and shipped critical systems faster than we expected."

@siennahewitt

Kari Rasmussen

Kari Rasmussen

Product Lead, Northwind

"The team brought structure to our roadmap and kept gameplay delivery moving without slowing down design."

@itskari

Aliah Lane

Aliah Lane

Director, Pixel Harbor

"From prototyping to launch prep, we had clear milestones and reliable engineering support the whole way."

@aliah_ux

Amelie Laurent

Amelie Laurent

Head of Product, Ember Forge

"What stood out most was the communication. Every sprint review was clear, honest, and tied to outcomes."

@alaurent_

Eduard Franz

Eduard Franz

Tech Lead, Grid Atlas

"Their optimization pass before release reduced crashes and gave us confidence for certification."

@eduardfranz

Lily-Rose Chedjou

Lily-Rose Chedjou

Operations Manager, Delta Arc

"Rave House feels like an extension of our internal team. Fast execution, zero fluff, strong delivery."

@lilyrose

The Rave House Team

Meet our team

Our philosophy is simple: build a diverse, passionate team and foster a culture that empowers everyone to do their best work.

  • Portrait of Rich Wilson

    Rich Wilson

    Engineering Manager

    Lead engineering teams at Figma, Pitch, and Protocol Labs.

  • Portrait of Alisa Hester

    Alisa Hester

    Founder & CEO

    Former co-founder of Opendoor. Early staff at Spotify and Clearbit.

  • Portrait of Annie Stanley

    Annie Stanley

    Product Manager

    Former PM for Airtable, Medium, Ghost, and Lumi.

Contact us

Let's build your next game

Share your project goals and timeline. We will reply with a tailored plan for discovery, production support, or launch stabilization.

  • Tell us your genre, platform targets, and release window.
  • Include current team size and where you need support most.
  • We typically respond within one business day.

Start your project brief

Fill out the form and our team will get back to you shortly.